Jesse Anderson

Jesse Anderson

Character Information

Thông tin chung:
  • Jesse Anderson là nhân vật bạn có thể kích hoạt nhiệm vụ mở khóa nhân vật khi đạt đến stage 6 (GX). 
  • Nhân vật này cần chìa khóa màu trắng để có thể đấu với anh ấy tại cổng đấu các nhân vật và chỉ xuất hiện sau khi kích hoạt nhiệm vụ mở khóa nhân vật.

Thế giới: GX
  • Jesse Anderson yêu cầu các chìa khóa Trắng để đấu tại Gate.
  • Jesse Anderson xuất hiện ở Gate ở Stage 6 (GX)
  • Jesse Anderson cung cấp support cho dòng Crystal Beast.
Mở khóa Nhiệm vụ:
  • Đạt đến Stage 6 trong (GX) Duel World. Để kích hoạt các nhiệm vụ mở khóa của anh ấy
  • Triệu hồi Winged Kuriboh 1 lần trong 1 trận đấu với Jesse Anderson ở cấp độ 30 bằng cách sử dụng Jaden Yuki.
  • Triệu hồi Elemental HERO Neos 1 lần trong 1 trận đấu với Jesse Anderson ở cấp độ 30 bằng cách sử dụng Jaden Yuki.
  • Vào vai Jaden Yuki và thắng 1 trận đấu với Jesse Anderson ở cấp độ 30 trong Duel World.
  • Tiêu diệt 7 con quái vật trong một trận đấu với Jesse Anderson.
  • Thắng 1 trận đấu với Jesse Anderson khi chơi với tư cách Maximillion Pegasus.

Skills

Only available in this character
Transcendent Crystals
Crystal Power
Meet My Family!
General
Grit
Restart
Fairy's Smile
Draw Sense: EARTH
Draw Sense: Low-Level
Draw Sense: Spell/Trap
Draw Sense: WIND
The Tie that Binds
Draw Sense: WATER
Draw Sense: FIRE
Draw Sense: LIGHT

Drop Reward

UR Rarity
SR Rarity
Rainbow Dragon
UR Rarity
SR Rarity
Rainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


R Rarity
UR Rarity
Crystal Beast Sapphire Pegasus
R Rarity
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


N Rarity
SR Rarity
Crystal Beast Amber Mammoth
N Rarity
SR Rarity
Crystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
EARTH 4
Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
SR Rarity
Crystal Beast Topaz Tiger
N Rarity
SR Rarity
Crystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
R Rarity
Crystal Beast Cobalt Eagle
N Rarity
R Rarity
Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
R Rarity
Crystal Beast Amethyst Cat
N Rarity
R Rarity
Crystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
EARTH 3
Crystal Beast Amethyst Cat
  • ATK:

  • 1200

  • DEF:

  • 400


This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
R Rarity
Crystal Beast Ruby Carbuncle
N Rarity
R Rarity
Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


R Rarity
SR Rarity
Phantom Skyblaster
R Rarity
SR Rarity
Phantom Skyblaster
Phantom Skyblaster
DARK 4
Phantom Skyblaster
  • ATK:

  • 1100

  • DEF:

  • 800


When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.


SR Rarity
UR Rarity
Rare Value
SR Rarity
UR Rarity
Rare Value
Rare Value
Spell Normal
Rare Value

    If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


    N Rarity
    SR Rarity
    Crystal Beacon
    N Rarity
    SR Rarity
    Crystal Beacon
    Crystal Beacon
    Spell Normal
    Crystal Beacon

      Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


      N Rarity
      SR Rarity
      Crystal Beacon
      N Rarity
      SR Rarity
      Crystal Beacon
      Crystal Beacon
      Spell Normal
      Crystal Beacon

        Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


        R Rarity
        R Rarity
        Crystal Tree
        R Rarity
        R Rarity
        Crystal Tree
        Crystal Tree
        Spell Continuous
        Crystal Tree

          Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.


          SR Rarity
          SR Rarity
          Rainbow Life
          SR Rarity
          SR Rarity
          Rainbow Life
          Rainbow Life
          Trap Normal
          Rainbow Life

            Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


            N Rarity
            R Rarity
            Rainbow Gravity
            N Rarity
            R Rarity
            Rainbow Gravity
            Rainbow Gravity
            Trap Normal
            Rainbow Gravity

              If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Ultimate Crystal" monster from your Deck or Graveyard, ignoring the Summoning conditions.


              N Rarity
              R Rarity
              Triggered Summon
              N Rarity
              R Rarity
              Triggered Summon
              Triggered Summon
              Trap Normal
              Triggered Summon

                Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.


                Level-up Reward

                N Rarity
                R Rarity
                Crystal Beast Cobalt Eagle
                N Rarity
                R Rarity
                Crystal Beast Cobalt Eagle
                Crystal Beast Cobalt Eagle
                WIND 4
                Crystal Beast Cobalt Eagle
                • ATK:

                • 1400

                • DEF:

                • 800


                Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                N Rarity
                R Rarity
                Crystal Beast Amethyst Cat
                N Rarity
                R Rarity
                Crystal Beast Amethyst Cat
                Crystal Beast Amethyst Cat
                EARTH 3
                Crystal Beast Amethyst Cat
                • ATK:

                • 1200

                • DEF:

                • 400


                This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                N Rarity
                SR Rarity
                Crystal Beast Amber Mammoth
                N Rarity
                SR Rarity
                Crystal Beast Amber Mammoth
                Crystal Beast Amber Mammoth
                EARTH 4
                Crystal Beast Amber Mammoth
                • ATK:

                • 1700

                • DEF:

                • 1600


                When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                N Rarity
                SR Rarity
                Crystal Beast Topaz Tiger
                N Rarity
                SR Rarity
                Crystal Beast Topaz Tiger
                Crystal Beast Topaz Tiger
                EARTH 4
                Crystal Beast Topaz Tiger
                • ATK:

                • 1600

                • DEF:

                • 1000


                If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                R Rarity
                UR Rarity
                Crystal Beast Sapphire Pegasus
                R Rarity
                UR Rarity
                Crystal Beast Sapphire Pegasus
                Crystal Beast Sapphire Pegasus
                WIND 4
                Crystal Beast Sapphire Pegasus
                • ATK:

                • 1800

                • DEF:

                • 1200


                When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                N Rarity
                R Rarity
                Rainbow Path
                N Rarity
                R Rarity
                Rainbow Path
                Rainbow Path
                Trap Normal
                Rainbow Path

                  When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.


                  R Rarity
                  R Rarity
                  Crystal Release
                  R Rarity
                  R Rarity
                  Crystal Release
                  Crystal Release
                  Spell Equip
                  Crystal Release

                    Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.


                    N Rarity
                    SR Rarity
                    Crystal Beacon
                    N Rarity
                    SR Rarity
                    Crystal Beacon
                    Crystal Beacon
                    Spell Normal
                    Crystal Beacon

                      Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


                      N Rarity
                      R Rarity
                      Crystal Blessing
                      N Rarity
                      R Rarity
                      Crystal Blessing
                      Crystal Blessing
                      Spell Normal
                      Crystal Blessing

                        Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.


                        R Rarity
                        SR Rarity
                        Crystal Promise
                        R Rarity
                        SR Rarity
                        Crystal Promise
                        Crystal Promise
                        Spell Normal
                        Crystal Promise

                          Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


                          UR Rarity
                          UR Rarity
                          Crystal Bond
                          UR Rarity
                          UR Rarity
                          Crystal Bond
                          Crystal Bond
                          Spell Normal
                          Crystal Bond

                            Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.







                            Deck used by Jesse Anderson in RUSH DUEL SEVENS

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